Live on Google Play
Drop fruit and merge two of a kind. Fruit ripens, then rots. Play offline, in English and বাংলা.
ByteOnyx makes small mobile games and apps. Every app is free and asks for nothing it does not need.
Five games, three on Google Play.
Tap a screen to see it larger, or open a game for the full story.
Live on Google Play
Drop fruit and merge two of a kind. Fruit ripens, then rots. Play offline, in English and বাংলা.
Live on Google Play
Swipe to merge, reach 2048. Three modes and a board a day. Works offline, in English and বাংলা.
Live on Google Play
Roll marbles into a line of one colour. 120 levels and a tray a day. Play offline, in English and বাংলা.
Not on Google Play yet
Draw a chain through foil balloons of one shape and pop them; every pop moves the rest. No lives. Play offline.
Not on Google Play yet
Pip can’t fly yet. Pull back and throw a soap bubble; bounce it through three worlds to Pip the bird. Play offline.
New apps are added here as they ship.
One developer. Flutter first.
I'm Md. Yousuf Ali. I build with Flutter first — one codebase, the same app on both stores — and drop down to native Android or iOS when a job needs it.
ByteOnyx is where I ship my own work, built alone and kept simple on purpose. No dark patterns. Google sign-in, where an app offers it, is optional and only adds extras like leaderboards.
ByteOnyx is a name I publish under, not a company. The Google Play developer account is a personal one, held by me.
Every app's policy, on one page.
The privacy policy for every app I publish lives here, each in its app's own folder, so the link on a store listing never moves. All of them open with no sign-in.
One policy for each app. It says, in plain words, what that version of the app does with data.
Questions? Write to hello@byteonyx.com and you get a real answer, from me.
Write to me and you get a real answer, from me.