Classic
9×9 tray · rows of five
No finish line. Every game races your own best on that difficulty, and ten marks on the tray’s edge fill as you close in. Pass it and play on.

Tiltrow: Marble Puzzle · for Android
A calm marble puzzle on a small wooden tray. No timer and no rush. Three ways to play, one tray a day for everyone, and eight skins, six of them earned by playing.
Tap a marble.
This is Jars’ tray and its row: four of one colour clears, slants counted. The jars, the stages and the three helpers are in the app.
The app teaches it on the first run, and keeps the rules on a page of their own.
Tap one and every well it can reach is ringed. It travels through empty wells only, so a crowded tray closes routes.

Tap a ringed well and the marble rolls there. Or drag it: it lifts under your finger and settles where you let go.
Five in a line in Classic, four in Jars, slants counted. A longer row pays more, so waiting for it is the real choice.

A move that clears nothing lets new marbles land. You see which ones are coming, and where. When the tray is full, the game ends.
Each keeps its own game in progress, its own best and its own place in your stats.
9×9 tray · rows of five
No finish line. Every game races your own best on that difficulty, and ten marks on the tray’s edge fill as you close in. Pass it and play on.

7×7 tray · rows of four
Each row drops into a jar. Fill the stage’s jars and the stage turns. From stage 6 a rim well seals each stage, twelve in all; from stage 25 the rim closes again. Undo, Swap and Clear come back as you play.

120 levels · 10 chapters
The same tray for everyone and a set number of moves. Moves to spare keep more of the three stars. The road brings one new thing at a time: named jars, sealed wells, a bigger tray, frozen marbles. Every star in a chapter opens its secret level.
Amber Blossom Cobalt Carnelian Amethyst Geode Ivy Quicksilver Frost Opal
Five, six and seven colours, in Classic and Jars. Nothing else changes. A Journey level brings its own colours and moves.
48 seconds of the real game, with its own sounds.
Play the trailer · 0:48
One tray a day, the same for everyone. Only your first try counts. After that, practise as often as you like; practice does not touch your streak.
Each month’s medal

A skin changes the whole app: its colours, its sounds and its marbles. Each world has its own goal: two on the Journey, two in Jars, one in Classic, one on the Daily tray.
Pale wood, glass marbles







Dark stone, for night







Deep water; the reef’s own creatures







Sea urchin Starfish Sand dollar Coral Jellyfish Anemone Pufferfish
To earnEarn 90 stars in the Journey
Smoked glass under the stars; the seven planets







Mars Earth Saturn Uranus Jupiter Neptune Mercury
To earnFinish 13 stages in one Jars game
Linen and stoneware; seven fruits







Orange Lemon Lime Plum Blueberry Pomegranate Kiwi
To earnPlay 10 Daily trays
A festival night; seven lanterns, lit







Red lantern Sky lantern Chochin Glass lantern Paper ball Star lantern Lotus lantern
To earnFinish 18 stages in one Jars game
Three thousand metres down; plankton that glow







Radiolarian Diatom Jellyfish Sea sparkle Comb jelly Foram Coral polyp
To earnWin 12 levels in the Journey
Black stone, gold; seven gems, seven cuts







Brilliant Cushion Oval Step cut Cabochon Pearl Tiger’s eye
To earnScore 1,000 in Classic
Ash and Slate come in five marble forms. A world’s seven marbles are its own.
Crystal
Cat’s eye
Pearl
Orb
FlatSix award ladders in brass, silver and gold, with obsidian at the top of five of them. Your medals are saved on your phone.
Goals on Home. Three small goals at a time, like ten more stars or a longer line. They take turns.
Chains. Clear on moves in a row for ×2, then ×3.
Stats. The best of every mode and difficulty, and all-time totals.
Google Play Games, if you want it. Leaderboards for Classic, Jars, the Daily tray and the Journey’s stars, achievements, and a backup in your own Google Drive. Nothing is locked behind it.


Seven pictures of the game. Tap one to see it large.







Your games, scores and Daily results are saved on your phone. If you sign in to Google Play Games, Google keeps your scores, medals and cloud save. The privacy policy says what this version stores.
Yes. The six worlds are earned by playing.
Yes. Classic, Jars, the Journey and the Daily tray all run on the phone, with no connection. If you sign in to Google Play Games, your scores and medals go up through Google Play services. That part is optional, and the game does not wait for it.
Yes. Turn on the marks in Settings and each colour wears its own small pattern, so no colour has to be told apart by hue.
Yes. “Less motion” in Settings, or your phone’s own reduce-motion setting, turns every roll into a 120 ms fade.
No. Each mode keeps its game in progress, saved after every move, and the Daily tray replays your moves when you come back.
Yes, the whole app, not just a menu. It follows your phone’s language, and you can pick one in Settings.
On Google Play. It is for Android only.